12/30/2023 0 Comments Subnautica multipurpose room interiorYou will not require subnautica to play it In 2020 it's too bad below zero isn't a straight dlc add-on the game is 100% crap, a total botched abortion that requires a lobotomy to enjoy unless you're a child who likes jangling keys and other eye-candy in lieu of any depth of story or exploration. Originally posted by TheGraveDigger:Below zero is no longer a DLC I think it'd be really cool to have a mod that operates in a similar way since I own both Subnautica games, although I don't as of yet have an issue with BZ like the other guy does. The catch is, you need to own both games for the mod to work, so it isn't actually distributing assets illegally. Which by the way is illegal due to copyright lawsĪctually, there's a mod for Fallout NV called A Tale of Two Wastelands which lets you play through the entirety of F3 within NV. Send me one too so I can show the devs and then they get sued for releasing a mod that takes the devs own assets and puts it in another game If anybody ever imports these base add-ons to the one and only ACTUAL Subnautica title (because below zero is about as close to Subnautica as chicken ♥♥♥♥ is to chicken salad) please send me a message. I've been looking everywhere for a mod that brings the glass ceilings to Subnautica and still have yet to find one. Below zero is so wrist-slittingly terrible and linear with story plot holes larger and denser than collapsed stars, the ONLY good thing about it AT ALL is the glass ceilings and juke-boxes and large rooms. You'll need building materials aplenty, so the cyclops would be essential - both for building and going any further.Originally posted by Vikådin:In 2020 it's too bad below zero isn't a straight dlc add-on the game is 100% crap, a total botched abortion that requires a lobotomy to enjoy unless you're a child who likes jangling keys and other eye-candy in lieu of any depth of story or exploration. With depth modules, any will get there (though you may need to park a seamoth on the ceiling). I planted an outdoor tray with acid shrooms in case of battery needs. Planter full of melons, battery chargers, water. Bio seems like it would be a real chore to maintain in such a remote place. I like thermal, but nuclear would be good, too. You won't find salt or corals, bladderfish are scarce. Southern entrance gets a nope from me because I seem to star in a horror movie if I even try to go in that way. I've not gone in the eastern opening, only gone out there. Blood kelp trench has no big bad guys but is harder to navigate. Northern entrance is easier to sail through but there are bad guys. Was this comment helpful? If so, upvote it. I am not a bot, but rather a second account created by u/arashio7. I would also recommend the prawn suit grappling arm, as the standard jump jets will not allow you to ascend some places. The #1 thing you will need is the prawn suit drill arm, as there are a large amount of outcroppings that can only be mined with it.Marblemelons provide quite a bit of energy, and if you have a farm of them in the same base power is essentially free and infinite. I only use the nuclear reactor in my main base, and use bioreactors in others.Your best source of water would be a water filtration machine or marblemelons, which also provide quite a but of food alongside it.I recommend building your base at or near the great cove tree, as it is very close to the active lava zone entrance and is safe from ghost leviathans.There is another entrance in the other blood kelp forest near officer Keen's lifepod, which also has a ghost leviathan, but its further in. The entrance I use most often is the one in the Blood Kelp zone near the underwater islands, but there is a ghost leviathan at that entrance.Maxed-out Seamoth cannot progress beyond the LR. Make sure you get those Depth Modules upgraded ASAP. On the Prawn Suit, Drill and Grapple arms are the classic loadout.Ħ) I like to bring a Cyclops with a Prawn Suit on board. Nukes and Bioreactors are fine too if you already have the setup ready for them.ĥ) Equipment-wise, bring your regular loadout, and I recommend the Reinforced Dive Suit for the thermal resistance. Supplement with a Water Filtration Module in your base to bring water with you outside of the vehicle.Ĥ) As I alluded to before, there are a ton of Thermal Vents in the LR, so Thermal Plants are a really easy source of electricity. closest to your main base).Ģ) The classic LR base location is the Tree Cove room (the one with the big blue tree), since it has a bunch of easy thermal vents and no aggressive fauna.ģ) Best source of water (and food) is an interior growbed with Marblemelons or Bulbo Trees. 1) All the entrances are fairly equal TBH, just pick one that's the most convenient to you (e.g.
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